Just started playing around with the demo project for ARCore in UE4 on my Pixel but it’s pretty cumbersome to have to build/launch on the phone every time before checking content.
Has anyone tried building a simple scene / blueprint setup that allows you to quickly switch between the real AR version to deploy on the phone and a “fake AR” version that will run in the editor viewport?
When switched to “fake AR”, I imagine you could just put a plane in the scene and treat the regular mouse-controlled camera like the phone view? It’s really just about being able to preview your content at all in the editor.
Or is there an easier way of doing this? Just thought I’d check before spending hours trying to figure this out.