# \[ARCore\]\[AR\] Black screen/camera when starting an ar-session

**URL:** <https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330>\
**Category:** XR Development\
**Tags:** black-screen, AR, ARCore, unreal-engine, question\
**Created:** [January 13, 2023, 7:27am UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330 "2023-01-13T07:27:37Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Di-Shiper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Di-Shiper](https://forums.unrealengine.com/u/Di-Shiper)\
**Post date:** [January 13, 2023, 7:27am UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/1 "2023-01-13T07:27:37Z")

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Hello.  
On version 5.1.0 of the engine, when starting an ar-session, instead of the image from the camera, a black screen is observed. This happens both in the standard example and in your project. All solutions (disabling the vulcan, mobile-HDR) do not give results.  
How can it be solved?

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [January 13, 2023, 6:15pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/2 "2023-01-13T18:15:17Z")

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We’re aware of this issue and are working on HandHeld AR improvements for 5.2.

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**Author:** ![Di-Shiper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Di-Shiper](https://forums.unrealengine.com/u/Di-Shiper)\
**Post date:** [January 16, 2023, 6:19am UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/3 "2023-01-16T06:19:12Z")

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Is there any way around this problem at the moment?  
Thx

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**Author:** ![erikpa1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@erikpa1](https://forums.unrealengine.com/u/erikpa1)\
**Post date:** [February 4, 2023, 4:42pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/5 "2023-02-04T16:42:41Z")

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Yeah, this is nice, I was fighting for 2 days with deployment to my android phone, always some problem, and finally I find out 5.1 don’t support AR, thanks for killing my 2 days, at least, please put on project template big red “AR IS NOT WORKING IN THIS VERSION”.

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**Author:** ![lmzamora](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lmzamora](https://forums.unrealengine.com/u/lmzamora)\
**Post date:** [February 20, 2023, 12:08pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/6 "2023-02-20T12:08:12Z")

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my solution for 5.1.1:

> [@Render in main pass AR (Android)](https://forums.unrealengine.com/t/render-in-main-pass-ar-android/472666/6):
>
> for 5.1.1 I find these 3: M\_ScreenSpacePassthroughCamera M\_PassthroughCamera M\_SceneDepthOcclussion I dont know wich one was the one faulty one I just modify them and after “apply” the changes rollback them this seems to force the material to be build correctly. know I have the doubt of how many other material need to be “modified” to fix them to find them you need to change the setting of the content bowser

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**Author:** ![EnnePi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EnnePi](https://forums.unrealengine.com/u/EnnePi)\
**Post date:** [April 8, 2023, 12:00pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/7 "2023-04-08T12:00:44Z")

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does your solution work? But I don’t understand what exactly you did. My camera can’t be seen, there’s black underneath.

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**Author:** ![EnnePi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EnnePi](https://forums.unrealengine.com/u/EnnePi)\
**Post date:** [April 8, 2023, 12:02pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/8 "2023-04-08T12:02:52Z")

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I’m using UE 5. If I put the app on the device it shows perfectly, but when I deploy it it doesn’t. Please give me a solution. Thank you very much

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**Author:** ![TTF\_eric1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TTF\_eric1](https://forums.unrealengine.com/u/TTF_eric1)\
**Post date:** [April 13, 2023, 11:14am UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/9 "2023-04-13T11:14:16Z")

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this thread covers the topic

> [@iOS AR app shows black background rather than a camera overlay in production](https://forums.unrealengine.com/t/ios-ar-app-shows-black-background-rather-than-a-camera-overlay-in-production/547275/22):
>
> QRCodeActor must be on the active map and must be initialized, I just put it in GameMode so as not to add it to the LevelBlueprint on all levels, I don’t know about Ventura, I unfortunately can’t update MacOS since I have a 2015 iMac, it does not support Ventura and UE5 on a Monterey system does not support Xcode 14 so I’m using macOS Monterey 12.6.4 XCode 13.4.1

UE bug tracker is here:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-147930)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

Please up-vote to get Epic to pay attention.  
-e

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**Author:** ![SilvRO](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/silvro/32/649998_2.png) [@SilvRO](https://forums.unrealengine.com/u/SilvRO)\
**Post date:** [June 26, 2023, 2:19pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/11 "2023-06-26T14:19:02Z")

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Anyone have any news on this? 5.1.1 and the bug is still there.  
I wasn’t able to test on 5.2.1 because I have other problems that don’t allow me to launch the HandHeld demo correctly.

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [July 18, 2023, 1:39pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/12 "2023-07-18T13:39:04Z")

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This was fixed for 5.3: [https://github.com/EpicGames/UnrealEngine/commit/f996307f1a02a4d695ff82a8cfa34dc096991ed2](https://github.com/EpicGames/UnrealEngine/commit/f996307f1a02a4d695ff82a8cfa34dc096991ed2)

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**Author:** ![SOLEDADDIAZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SOLEDADDIAZ](https://forums.unrealengine.com/u/SOLEDADDIAZ)\
**Post date:** [November 2, 2023, 5:31pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/13 "2023-11-02T17:31:53Z")

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Hi, Victor.

This url is broken. Could you please check and fix it?  
Thanks a lot in advance!!

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**Author:** ![SilvRO](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/silvro/32/649998_2.png) [@SilvRO](https://forums.unrealengine.com/u/SilvRO)\
**Post date:** [November 2, 2023, 5:39pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/14 "2023-11-02T17:39:11Z")

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Hello,

I tested with 5.2 and 5.3 and the bug is still there.  
But it’s just the first time you use the application, once you’ve been given the rights to use the camera. You have to close and restart the Android application and the bug is no longer present.  
Perhaps it’s not the same issue.

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**Author:** ![SOLEDADDIAZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SOLEDADDIAZ](https://forums.unrealengine.com/u/SOLEDADDIAZ)\
**Post date:** [November 2, 2023, 5:46pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/15 "2023-11-02T17:46:00Z")

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Thanks, Silvère.  
I’m testing the app on iOS. No problem with Android version, even built with UE 5.1.  
AR app on iOS works perfectly in Development Mode, but it shows black screen in Shipping + Distribution.

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**Author:** ![RichmarIII](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RichmarIII](https://forums.unrealengine.com/u/RichmarIII)\
**Post date:** [December 22, 2024, 4:02am UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/16 "2024-12-22T04:02:27Z")

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black screen here for android using 5.5.0

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**Author:** ![GDXRStudio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gdxrstudio/32/464789_2.png) [@GDXRStudio](https://forums.unrealengine.com/u/GDXRStudio)\
**Post date:** [January 15, 2025, 1:22pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/17 "2025-01-15T13:22:15Z")

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yeah, im getting the same thing again so it’s not just you. I also have no idea where to begin.

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**Author:** ![iMyth\_Artists](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@iMyth\_Artists](https://forums.unrealengine.com/u/iMyth_Artists)\
**Post date:** [February 7, 2025, 2:13pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/18 "2025-02-07T14:13:07Z")

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I’m experiencing the same problem on Android Pixel 6.  
Strange thing is I believe the camera is working. I am running the default AR Template. Tapping the screen anchors the character. The character displays and is tracked. However, there is no background image!

Any assistance is greatly appreciated!

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [February 11, 2025, 4:34pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/19 "2025-02-11T16:34:49Z")

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We’re aware of this issue in UE 5.5+, we’re working on a fix and you can follow the status of it here: [Unreal Engine Issues and Bug Tracker (UE-223981)](https://issues.unrealengine.com/issue/UE-223981)

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**Author:** ![DrNSmith](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DrNSmith](https://forums.unrealengine.com/u/DrNSmith)\
**Post date:** [April 28, 2025, 4:45pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/20 "2025-04-28T16:45:08Z")

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Hi @VictorLerp You have a new bug in 5.6 UE5/main build if using Deferred Shading instead of Forward Shading. It switches the viewmode to shadercomplexity and even with the console command I can not switch it back to lit. Forward Shading is working fine.

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**Author:** ![syscrusher](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@syscrusher](https://forums.unrealengine.com/u/syscrusher)\
**Post date:** [May 14, 2025, 4:14am UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/21 "2025-05-14T04:14:48Z")

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I noticed the issue is tagged “Won’t Fix”. Is this because Vulkan is replacing OpenGL for handheld AR, so technically the OpenGL problem “won’t be fixed” because it’s being replaced instead?

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [June 10, 2025, 6:23pm UTC](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330/22 "2025-06-10T18:23:28Z")

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Please spin up a separate thread for issues unrelated to the ARCore issue that we’re discussing here. Feel free to @me if it doesn’t receive attention, and as always, try to include reproducible steps 🙂

[Next page](https://forums.unrealengine.com/t/arcore-ar-black-screen-camera-when-starting-an-ar-session/748330.md?page=2)
