Hi Everyone,
We’re looking to have nav agents walk around an environment on a “movable” world in Augmented Reality. Our worlds are contained as Actors which can be placed at any position and rotation in AR. We need our nav agents to navigate in the local space of these worlds.
If anyone has any suggestions of how this might be possible we would love to hear them.
Our current options are to:
- Create a custom C++ solution.
- Render our worlds off screen to texture and place on planes in the Augmented space.
- Simulate them in world space invisibly and copy positions to a local copy.
Thanks,
Ben