# Approach to collaborate level on git source contror and how to handle merge conflicts

**URL:** <https://forums.unrealengine.com/t/approach-to-collaborate-level-on-git-source-contror-and-how-to-handle-merge-conflicts/770747>\
**Category:** Architectural and Design Visualization\
**Tags:** version-control, unreal-engine, Levels, question\
**Created:** [February 14, 2023, 6:33pm UTC](https://forums.unrealengine.com/t/approach-to-collaborate-level-on-git-source-contror-and-how-to-handle-merge-conflicts/770747 "2023-02-14T18:33:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dhrumil\_Vora](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dhrumil\_Vora](https://forums.unrealengine.com/u/Dhrumil_Vora)\
**Post date:** [February 14, 2023, 6:33pm UTC](https://forums.unrealengine.com/t/approach-to-collaborate-level-on-git-source-contror-and-how-to-handle-merge-conflicts/770747/1 "2023-02-14T18:33:28Z")

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Hi, I am trying to collaborate with a team of 5 and we are working on the same level the difference is that each has its own rail and I would like to merge. The team is using git as version control but the choice. Is there a way to tackle this issue?
