Applying force to destructible component chunks shoots player in the air

Hello there!

So as you can see in the topic i have big problem with destructible meshes. When i crush my wall and i stand on one of “large chunks” as they are defined in engine and then apply force to them by for example with weapon my player character is suddenly catapulted high in the air often causing to drop off the map. Is there any easy way to fix that issue?

I tried to modify “Large chunk treshold” but at some point it appears to just ignore them at all which allows player to just walk through wall after just 1 small hit which is bad.