# ApplyDamage STOPS in Simulate Physics Mode! Help!

**URL:** <https://forums.unrealengine.com/t/applydamage-stops-in-simulate-physics-mode-help/398286>\
**Category:** World Creation\
**Tags:** simulate-physics, apply-damage, unreal-engine, Blueprint, question\
**Created:** [August 4, 2017, 10:03pm UTC](https://forums.unrealengine.com/t/applydamage-stops-in-simulate-physics-mode-help/398286 "2017-08-04T22:03:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_0746fae6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0746fae6](https://forums.unrealengine.com/u/anonymous_user_0746fae6)\
**Post date:** [August 4, 2017, 10:03pm UTC](https://forums.unrealengine.com/t/applydamage-stops-in-simulate-physics-mode-help/398286/1 "2017-08-04T22:03:08Z")

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EventTick → IsOverlappingBox → ApplyDamage(10) to my CharacterBP

But when my character simulates physics (and is still being applied the damage from EventTick IsOverlappingBox event) the ApplyDamage stops dead in its tracks until SimulatePhysics is over.
