ApplyDamage not firing EventAnyDamage

Finally figured out what was wrong. The cube needed to have the following:

  • Simulate Physics needed to be checked
  • Start Awake needed to be checked
  • Simulation Generates Hit Events needed to be checked
  • Collision Presets needed to be “BlockAllDynamic”

Additionally, the collision component in the projectile needed to have the following:

  • Simulation Generates Hit Events needed to be unchecked
  • Simulation Generates Overlap Events needed to be checked
  • Collision Presets needed to be “Projectile”