I am having a problem applying a Radial Damage. I have a different bombs that will explode and then applying radial damage. Damage and impulse working if there is nothing blocking the line of sight of the explosion but i want radial damage to go through walls also. Even the other character is blocking the damage so character behind another character will stay unharmed.
Here is the blueprint
I have been trying to change the Damage prevention channel but it doesn’t matter what i do damage is always blocked by another actor (character, wall etc). I tried to create my own collision channel, then the damage will go through walls but the hit result doesn’t return anything when it hits the character.