# Apply Point Damage - Damage Causer within Widget

**URL:** <https://forums.unrealengine.com/t/apply-point-damage-damage-causer-within-widget/453714>\
**Category:** UI\
**Tags:** rendertarget, apply-damage, unreal-engine, Widget, question\
**Created:** [August 11, 2019, 3:56pm UTC](https://forums.unrealengine.com/t/apply-point-damage-damage-causer-within-widget/453714 "2019-08-11T15:56:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ACTimo91](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ACTimo91](https://forums.unrealengine.com/u/ACTimo91)\
**Post date:** [August 11, 2019, 3:56pm UTC](https://forums.unrealengine.com/t/apply-point-damage-damage-causer-within-widget/453714/1 "2019-08-11T15:56:04Z")

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Hello everyone!  
Currently running in some issues using my Render Target Painting tool.  
One of the main events i have to run for getting this done is: Apply Point Damage. Apply Point Damage wants to know a ‘Damage Causer’.  
If I wouldn’t have placed this in a Widget, I would have less problems, 'cause then I just could easily place a reference to ‘self’ and everything should work fine.  
But I couldn’t make up a solution for placing a reference to self in a widget.

Is this even possible?

Thank you very much in advance.

Cheers!
