# Apply material from UE4 to part of model

**URL:** <https://forums.unrealengine.com/t/apply-material-from-ue4-to-part-of-model/420954>\
**Category:** Asset Creation\
**Tags:** Pivot-Painter, unreal-engine, UE4, question, texture-channel\
**Created:** [March 26, 2018, 6:05pm UTC](https://forums.unrealengine.com/t/apply-material-from-ue4-to-part-of-model/420954 "2018-03-26T18:05:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheUnrealist1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheUnrealist1](https://forums.unrealengine.com/u/TheUnrealist1)\
**Post date:** [March 26, 2018, 6:05pm UTC](https://forums.unrealengine.com/t/apply-material-from-ue4-to-part-of-model/420954/1 "2018-03-26T18:05:28Z")

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Hi

Ive created a glowing material on UE4 that I really like, I can’t achieve the same effect using any other texture editing software like substance painter despite following tutorials online.

Im trying to add glowing lines to a leaf model, I wish to be able to edit the models textures in substance painter/photoshop etc, but I want to be able to then apply this glow material from within UE4 to the required areas on the model (the model is only for use in UE4)

here is a diagram to illustrate further my question

Is this possible in anyway?

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<div class="post-metadata">

**Author:** ![TheUnrealist1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheUnrealist1](https://forums.unrealengine.com/u/TheUnrealist1)\
**Post date:** [March 26, 2018, 6:06pm UTC](https://forums.unrealengine.com/t/apply-material-from-ue4-to-part-of-model/420954/2 "2018-03-26T18:06:15Z")

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![235135-untitled.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/4/76497dffd6f9f421c1fa6abdc020f0f221fdf152.jpeg)
