# Apply level blueprint to ALL CableActors instead of one

**URL:** <https://forums.unrealengine.com/t/apply-level-blueprint-to-all-cableactors-instead-of-one/1872918>\
**Category:** Programming & Scripting\
**Tags:** cable, random, tags, unreal-engine, Blueprint\
**Created:** [May 25, 2024, 7:43pm UTC](https://forums.unrealengine.com/t/apply-level-blueprint-to-all-cableactors-instead-of-one/1872918 "2024-05-25T19:43:50Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![PikaDERP](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pikaderp/32/498308_2.png) [@PikaDERP](https://forums.unrealengine.com/u/PikaDERP)\
**Post date:** [May 25, 2024, 7:43pm UTC](https://forums.unrealengine.com/t/apply-level-blueprint-to-all-cableactors-instead-of-one/1872918/1 "2024-05-25T19:43:50Z")

</div>

I’m trying to make cables moves as if its affected by wind. Apart from being an event tick that could reduce performance if used a lot, it does what I’m trying to achieve, for one cable.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/6/3a6c8caa4fd41a8a5ac5a54b339e5b1f803a9da5.png)

I’ve tried to use tags to apply this level blueprint to all CableActors for a powerline with the same tag name, but I’m having lots of difficulties wrapping my head around it to make it work. Lots of tutorials online have taught me a great deal, yet not exactly what I’m trying to solve. Any suggestions would go a long way.

Cheers.
