Hello, I have had this problem for a while now in various different forms. When I apply radial force or impulse to an actor simulating physics in order to make it move, the first I apply the force nothing will happen, if I apply it a second the actor will move.
I used the FPS templet and added a radial force to the “bullet” when it hit a destructible cube. The cube would crumble but it would take a second shot for the pieces to fly away. I had the force set pretty high to make sure there was plenty of movement which there was on the second shot.
Another I used the flying templet and had the ship bump into things to get them to move but again, I would have to hit the twice or continually hit the to get it to move.
I have the physic settings to default and collision enabled much like the cubes that you can shoot and have move around the environment in the FPS templet.
anyways, any info would be appreciated.