Ok thanks, I’ll take a look at that. I also tried casting hit actor to character and it worked, but has some issues due to the nav mesh.
Any tips about AI? I’m trying to do flying enemies (I know that there’s no pathfinding in flying AI in ue4), so I hesitate whether to choose a pawn and nav mesh + simple move to OR write the movement myself without any build-in AI and nav meshes. I’m not sure which approach would be better to combine with applying force and flyers.