Hi, I have a base texture that is applied to many different assets in the 1st UV map, and another one that are decals that are applied on only some assets using a 2nd UV map.
But there are assets that do not need the 2nd uv map because they should not have decals.
But if i delete the 2nd uv map of those assets, the decals are still applied to them. The only alternative I have is to keep using a 2nd uv map and collapse the vertices in a transparent pixel. Is there a way to apply a texture only if a 2nd uv map exists and if not ignore it, all in the same material?
If not, I guess I have to use 2 different materials, one with the decals, one without.