Hello and thank you for your time already.
This is my first time posting and I’m a beginner in Unreal Engine so sorry if my question is not in the right place or if it’s a stupid question.
I’m trying to apply some AOE damage via a projectile. I’m looping through each actors in a sphere overlap and applying damage. After applying damage, I’m looping to apply some “burning effect” that will deal damage every second. I’m using the BP below :
My problem is that it’s dealing 50% of the damage → damage from the burning effect → 50% of the damage. See the gif below for better explanation :
From my understanding, since I’m using apply damage node first it should deal the damage and then applying the burning effect.
What am I missing here ? Any help would be extremely appreciate.
Thanks in advance.