# Application Icon missing when building c++ project on another client pc

**URL:** <https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836>\
**Category:** C++\
**Tags:** unreal-engine, bug-report, Source-Control, Perforce, CPP, question\
**Created:** [February 13, 2015, 10:00am UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836 "2015-02-13T10:00:54Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [February 13, 2015, 10:00am UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/1 "2015-02-13T10:00:54Z")

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Hello,

Based on this [forum thread](https://forums.unrealengine.com/showthread.php?58911-Missing-Application-ico) I opened a bug report:

to reproduce: Check in project in source control with the build folder excluded from Perforce. This is in line with what the [documentation](https://docs.unrealengine.com/latest/INT/Engine/Basics/SourceControl/Perforce/index.html) recommends.

Have another person check out the project. Visual Studio will report that the application.ico is missing and it cannot build the project. Is this a bug or did I make another error somewhere else?

p.s. I wanted to ask how you at Epic check in the project-based dll’s with perforce. The documentation says to use +w for dll’s which is what I set, too. But then perforce does not automatically checks out the newly build dll. Do you manually submit those changes or is there a setting to get this automated behaviour for ‘+w files’?

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [February 17, 2015, 3:25pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/2 "2015-02-17T15:25:02Z")

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_bump **bump** bump_

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [February 22, 2015, 2:58pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/3 "2015-02-22T14:58:22Z")

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bump **bump** bump

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [March 1, 2015, 10:31pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/4 "2015-03-01T22:31:06Z")

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I am wondering if this is fixed with 4.7.1. - UE-10524 Icon reports failure to add if creating a project with source control enabled ? Did not know it was already logged and did not get feedback here. I guess this can be closed now?

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [March 25, 2015, 8:54am UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/5 "2015-03-25T08:54:51Z")

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_bump_ any help?`Still not fixed for 4.7.3…

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [March 25, 2015, 3:32pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/6 "2015-03-25T15:32:35Z")

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Hey -

Sorry for the delayed response. I was able to reproduce this issue by attempting to build a project with the Build/ folder missing and have submitted a bug report (UE-12556) for further investigation. For the time being it should be possible to build the project if the Build folder is included when checking in/out files to perforce as NisshokuZK mentioned in the forum thread. Additionally you can copy the Build folder from another local project after check out which should allow the build process to complete as well.

Cheers

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [March 25, 2015, 3:49pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/7 "2015-03-25T15:49:58Z")

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Hi and thanks for taking a look. Yes, with the build folder included in perforce, it works fine. My main concern is about if this is how it should be and if it is, the documentation should be changed. Anyway, thanks for submitting a new bug ticket! 🙂

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**Author:** ![BlueByLiquid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BlueByLiquid](https://forums.unrealengine.com/u/BlueByLiquid)\
**Post date:** [April 12, 2015, 2:03am UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/8 "2015-04-12T02:03:55Z")

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, thanks for looking at this but it is still a problem with 4.7.5. Is there any update on it? It has been a frustrating experience trying until I found this thread. Can we at least get an update to the perforce documentation saying you should add the build folder? I have been thinking my perforce setup is messed up because it says to not include the build folder

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [April 13, 2015, 1:28pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/9 "2015-04-13T13:28:14Z")

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Hey -

The bug report mentioned earlier is still being investigated as to what is causing this issue. While including the build folder does solve this issue I can’t say for certain if doing so is a legitimate fix or simply a workaround for the problem.

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**Author:** ![VTalyh](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vtalyh/32/469482_2.png) [@VTalyh](https://forums.unrealengine.com/u/VTalyh)\
**Post date:** [May 8, 2015, 9:45am UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/10 "2015-05-08T09:45:20Z")

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4.7.6 still not fixed

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [May 8, 2015, 3:29pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/11 "2015-05-08T15:29:52Z")

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Hey VTalyh-

I have updated the report to mention the fact that this is still being asked about however we don’t have a time frame for this at the moment. With the workaround of copying the Application.ico from another project or including the Build folder in source control check-in, it should still be possible to continue working in spite of this issue.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_cacd3de0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cacd3de0](https://forums.unrealengine.com/u/anonymous_user_cacd3de0)\
**Post date:** [June 18, 2015, 3:07am UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/12 "2015-06-18T03:07:33Z")

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– 4.8 still not fixed.

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**Author:** ![Guy\_Paddock](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Guy\_Paddock](https://forums.unrealengine.com/u/Guy_Paddock)\
**Post date:** [August 14, 2021, 10:06pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/13 "2021-08-14T22:06:38Z")

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Still a problem in 4.26.

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<div class="post-metadata">

**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [August 15, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/14 "2021-08-15T20:34:11Z")

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Guy Paddock…What is still a problem. Lots has changed since 6 years and I can probably help you?

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**Author:** ![Guy\_Paddock](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Guy\_Paddock](https://forums.unrealengine.com/u/Guy_Paddock)\
**Post date:** [August 22, 2021, 4:10pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/15 "2021-08-22T16:10:45Z")

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@: What’s still a problem is that UE still keeps the application icons in the Build/ folder alongside other output build artifacts, so if you create a project that ignores that folder, you won’t check-in the icons and then the next time you try to open the project UE won’t be able to recover from the missing icon.

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<div class="post-metadata">

**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [August 22, 2021, 9:19pm UTC](https://forums.unrealengine.com/t/application-icon-missing-when-building-c-project-on-another-client-pc/306836/16 "2021-08-22T21:19:14Z")

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Yes, just dont ignore the build folder and check it in, too 🙂
