# App must use Google Play Billing Library version 7.0.0 or later

**URL:** <https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128>\
**Category:** Mobile\
**Tags:** Google-Play, Mobile, unreal-engine, Android, Blueprint, question\
**Created:** [July 5, 2025, 1:29am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128 "2025-07-05T01:29:44Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 5, 2025, 1:29am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/1 "2025-07-05T01:29:44Z")

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![Policy status - Details _ CobRob X - Google Chrome 7_4_2025 10_26_58 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/c/76c1ec7327a07e0366a1eec6cc01bbee972b5ce9.png)  
 ![Policy status - Details _ CobRob X - Google Chrome 7_4_2025 10_27_03 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/9/8/2986400d358f3510d9d566cdaf4ed6612d45a601.png)  
strong text

How can we solve the billing concern for our app that is makde with unreal engine.I tired some ways but was not able to do it.

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**Author:** ![KillerPenguin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/killerpenguin/32/1005607_2.png) [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Post date:** [July 7, 2025, 5:55am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/2 "2025-07-07T05:55:34Z")

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Yeah I’m here precisely because I got the same warning. It seems Unreal 5.6 doesn’t even include the support for v7.

ChatGPT actually suggested that I buy 3rd party plug in just to avoid writing my own JNI Bridge.

AND here Epic said it fully support android. More talks and no real action.

:\

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**Author:** ![SirenaHTB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SirenaHTB](https://forums.unrealengine.com/u/SirenaHTB)\
**Post date:** [July 9, 2025, 1:15pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/3 "2025-07-09T13:15:28Z")

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Hey Unreal Team! Any updates on this for Unreal Engine 5.5? When can we expect the update?

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**Author:** ![Dannte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dannte](https://forums.unrealengine.com/u/Dannte)\
**Post date:** [July 14, 2025, 6:51pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/4 "2025-07-14T18:51:24Z")

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This is simply not true. You can see in the OnlineSubsystemGooglePlay\_UPL.xml the billing library is updated to 7.1.1

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<div class="post-metadata">

**Author:** ![KillerPenguin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/killerpenguin/32/1005607_2.png) [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Post date:** [July 15, 2025, 8:08am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/5 "2025-07-15T08:08:20Z")

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For real? I did some digging and it was using the old version.

What version are you using?

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**Author:** ![Dannte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dannte](https://forums.unrealengine.com/u/Dannte)\
**Post date:** [July 15, 2025, 11:54pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/6 "2025-07-15T23:54:54Z")

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I am using 5.6.

At line 25-36 in the OnlineSubsystemGooglePlay\_UPL.xml file I see:

```auto
<!-- gradle dependencies additions -->
<buildGradleAdditions>
	<if condition="bSupportsInAppPurchasing">
		<true>
			<insert>
		dependencies {
		implementation 'com.android.billingclient:billing:7.1.1'
		}
			</insert>
		</true>
	</if>
</buildGradleAdditions>

```

Looking at the github commit ([https://github.com/EpicGames/UnrealEngine/commit/2e857ed523d275a9ec22917080810ef0edbe729e](https://github.com/EpicGames/UnrealEngine/commit/2e857ed523d275a9ec22917080810ef0edbe729e)) it was updated ~2 months ago

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<div class="post-metadata">

**Author:** ![KillerPenguin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/killerpenguin/32/1005607_2.png) [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Post date:** [July 16, 2025, 1:39am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/7 "2025-07-16T01:39:00Z")

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Nice! Okay just updated to 5.6, will see if this shut down the google notification.

🙂

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 16, 2025, 2:44pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/8 "2025-07-16T14:44:49Z")

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Please let me also know because my app is not able to upload.

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 16, 2025, 2:45pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/9 "2025-07-16T14:45:46Z")

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Thanks for the reply and help in this matter i was wondering can this be used in unreal engine 5.3.  
Thanks  
zipzy games

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 16, 2025, 3:13pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/10 "2025-07-16T15:13:28Z")

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I will tell you tomorrow I am working again today!

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<div class="post-metadata">

**Author:** ![Dannte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dannte](https://forums.unrealengine.com/u/Dannte)\
**Post date:** [July 16, 2025, 6:11pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/11 "2025-07-16T18:11:49Z")

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You could try to do the upgrade yourself and test for issues. However, it seems there is another deadline to support 16kb memory page sizes for Android apps targeting Android 15+ this year, see: [Support for 16kb memory page size on Android](https://forums.unrealengine.com/t/support-for-16kb-memory-page-size-on-android/2540775).  
So it might be in your best interest to upgrade to 5.6.

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 17, 2025, 2:58am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/12 "2025-07-17T02:58:47Z")

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Thanks for the reply, but deadline is only till 31 Aug this year and I am waiting for the other testing clearance to but I dont know why google is not approving my app.

Thanks for the help. any idea how can we integrate ads in ue 5.3 please or in app purchase.

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 17, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/13 "2025-07-17T15:22:25Z")

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I tired that git hub one but the main warning is gone but the notification remain on the developer portal.

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<div class="post-metadata">

**Author:** ![KillerPenguin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/killerpenguin/32/1005607_2.png) [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Post date:** [July 18, 2025, 3:09am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/14 "2025-07-18T03:09:54Z")

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Okay so I updated the game to 5.6 and all the notification warnings are now gone.

HOWEVER, now the game crash on Vulkan RHI and OpenGL is still bugged (since forever.) So 5.6 is also useless and can’t be published.

So, we can’t seem to publish games in any of the version. Hello Epics?

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 18, 2025, 10:09pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/15 "2025-07-18T22:09:00Z")

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App must use Google Play Billing Library version 7.0.0 or later.  
Even I today tired all the ways with the new 5.6 and 5.3.1 with the windows both the apps that I complited got crashed in my android phone when i uploaded to the playstore. Hope some can get the future lessons

Fix by Aug 30

(43 days away)

App must target Android 15 (API level 35) or higher

Fix by Aug 30

(43 days away)

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 18, 2025, 10:11pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/16 "2025-07-18T22:11:27Z")

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App must target Android 15 (API level 35) or higher if i did that then app will never compile with the unreal engine 5.3 because of the android studio requirement.

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<div class="post-metadata">

**Author:** ![KillerPenguin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/killerpenguin/32/1005607_2.png) [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Post date:** [July 18, 2025, 11:57pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/17 "2025-07-18T23:57:10Z")

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Yeah I set it against Android 15 (API level 35) and it worked fine.

Did you installed and retarget your android environment?

ps. The funny part is, I actually wrote JNI bridge to work with google billing 7, however the app store didn’t recognize it, so I ended up having to upgrade to 5.6. Now 5.6 is so buggy, I can’t publish the game.

The irony is unreal.

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 20, 2025, 1:34am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/18 "2025-07-20T01:34:21Z")

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ME TOO IN LIMBO RIGHT NOW

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<div class="post-metadata">

**Author:** ![em\_bro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@em\_bro](https://forums.unrealengine.com/u/em_bro)\
**Post date:** [July 23, 2025, 5:06am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/19 "2025-07-23T05:06:24Z")

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I’m using Unreal Engine 5.3.2 too. I got the same message. Did you solve it by any chance?

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<div class="post-metadata">

**Author:** ![zipzygames9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zipzygames9/32/614043_2.png) [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Post date:** [July 24, 2025, 12:59pm UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128/20 "2025-07-24T12:59:30Z")

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No i am still trying my trick but google playstore is not able to approve my full game.

 ![More testing required to access Google Play production - zipzygames@gmail.com - Gmail - Google Chrome 7_24_2025 9_59_06 AM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/9/c/99cd719df2aeb3ada139c7078eac7ad4085435fa.png)

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