Android Build closes while in splash screen with error
06-30 11:44:51.042: E/InputDispatcher(1032): channel ‘c99adc6 com.Ailerin.OculusGODemo/com.epicgames.ue4.GameActivity (server)’ ~ Channel is unrecoverably broken and will be disposed!
Things where fine when i was using the app in oculus rift but when started packaging for oculus go the packaging was successful but when i open the app it gets closed which is weird. I tried many options in reducing the texture size, texture LOD settings etc but of no use.
I even cleared of intermediate folder and again built the project and run the install bat from the output still the problem persists.
I’m attaching the logs Log1 Log2
PS: Point me in a right direction.