Does anyone have a problem with large .apk builds?
All of the Android tools are installed from the nvidia installer, and everything seems great. The phone get recognized, the build gets created, etc.
Except for the fact that the .apk weights 155MB (+50MB .obb). The same is with Tappy Chicken 4.2, also 155MB, only the .obb is a bit smaller. Both builds with ETC1 setting. The Tappy Chicken from the Google Play is much, much less.
What’s more after the installation the app takes 600MB of storage space.
The whole game content can be seen here:
http://scr.hu/1fbb/bywg3 So far it’s just a scene with some low poly meshes and most of them don’t even have textures, just diffuse color. No sounds or whatsoever at this point.
The whole folder with the project is less than 60MB, so… we must be doing something very, very wrong. Any hints?