APK deployed on device crashes with black screen

Thanks for this! So it’s struggling to serialize an enum. Now I’ve just gotta find out why it’s struggling. My current build of the engine is 4.16. Do you reckon if I update it to 4.17 the issue will resolve?

It appears to be coming from libUE4.so? Is that the file which is struggling to get its enums serialized?

Sorry for all the questions, the Android side of things is still a little overwhelming for me haha

EDIT: I’ve checked the enums in my project and apart from the standard ones in UE4, I haven’t created any new ones. The only ones used are toggle visibility ones that are in UMG and another which is used in one of the blueprint nodes within a plugin.

EDIT 2: Changing engine version didn’t work either (4.18 is throwing even more errors haha)