# APEX physics clipping

**URL:** <https://forums.unrealengine.com/t/apex-physics-clipping/394830>\
**Category:** World Creation\
**Tags:** APEX, apex-cloth, apex-clothing, unreal-engine, question\
**Created:** [May 27, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/apex-physics-clipping/394830 "2017-05-27T21:13:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HQScanline](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HQScanline](https://forums.unrealengine.com/u/HQScanline)\
**Post date:** [May 27, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/apex-physics-clipping/394830/1 "2017-05-27T21:13:11Z")

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![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/d/1/6d18b326822abca00e7e8a28028955a5df4002bb.jpeg)

If i move part too fast it goes through cloth. any parameter that can fix this?
