So the past week I have been experiencing a issue where I am trying to make an destructable object through C++ I have got it all working and it works fine in editor. As soon as I export the game (enabling ApexDestructibles) it crashes on setDestructiveMesh with a nullptr to ApexDestructibleAsset.
I have been struggling with this for the last week now and would really apreciate any help or suggestions.
This is in Unreal 4.18 BTW
Theres a few links here to related problems, the first being my own post:
This is for a university project and would love to get this sorted.
I do have the same problem: if I cook with “on the fly” options it works, but the project cannot be deployed. If I cook the package “by the book” all the destructible that worked in the editor don’t work anymore. Sigh… I did a whole game jam assuming it worked an now, at few hours from the deadline, I cannot build a working package … sob