# Apex curtain not colliding with animated skeletal mesh

**URL:** <https://forums.unrealengine.com/t/apex-curtain-not-colliding-with-animated-skeletal-mesh/356769>\
**Category:** World Creation\
**Tags:** APEX, apex-cloth, collisions, collision-detection, unreal-engine, question\
**Created:** [May 7, 2016, 9:07pm UTC](https://forums.unrealengine.com/t/apex-curtain-not-colliding-with-animated-skeletal-mesh/356769 "2016-05-07T21:07:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_45c5466a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_45c5466a](https://forums.unrealengine.com/u/anonymous_user_45c5466a)\
**Post date:** [May 7, 2016, 9:07pm UTC](https://forums.unrealengine.com/t/apex-curtain-not-colliding-with-animated-skeletal-mesh/356769/1 "2016-05-07T21:07:27Z")

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Hello, I have a skeletal mesh in my scene and an Apex cloth curtain hanging separately. Apex works as needed on a curtain, it shakes in the wind, but when my character runs through that curtain, there is no interaction happening at all. Both the curtain and a character have physical assets generated with collision capsules set up in them. Both objects have “per pixel collision” enabled. I tried it on and off, but no result.  
I looked for solution, but it seems people only concern about Apex as a part of the character or collision with static objects, but not with skeletal meshes. Can anyone help me if it’s possible at all? I saw people commenting that UE4 unlike Unity can’t simulate Apex collisions with movable meshes and the only option is to rig a curtain for example and bake it’s animation for a specific scene. Is it true or there is still a proper solution? Thank you.

I add screenshots of my scene and curtain asset. Thanks.

 ![cure.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/b/5/b559ab484458923ef99037d4e8d63849da97c03e.jpeg)
