# Apex Clothing Simulation Inconsistency

**URL:** <https://forums.unrealengine.com/t/apex-clothing-simulation-inconsistency/328458>\
**Category:** World Creation\
**Tags:** APEX, apex-cloth, apex-clothing, unreal-engine, editor, UE4, question\
**Created:** [August 12, 2015, 5:26pm UTC](https://forums.unrealengine.com/t/apex-clothing-simulation-inconsistency/328458 "2015-08-12T17:26:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_9722c9b3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9722c9b3](https://forums.unrealengine.com/u/anonymous_user_9722c9b3)\
**Post date:** [August 12, 2015, 5:26pm UTC](https://forums.unrealengine.com/t/apex-clothing-simulation-inconsistency/328458/1 "2015-08-12T17:26:57Z")

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Hi I’m using Apex Clothing for hair simulation. I have all my settings how I want them inside the “Mesh” window for my Skeletal Mesh, however when I hit play (PIE) the simulation looks completely different to how it looks inside the “Mesh” window. I already tried changing the settings for the world gravity, etc. but nothing seems to work.
