Here is the issue is logged in, so that’s no the point.
The short version, is if you have character composed of multiple skeletal meshes, which are driven by single master pose component, and then you have APEX cloth on any slave skeletal mesh, it will be totally broken.
Clothing on slave mesh, must be exactly the same as on master mesh, which kind of defeats point of having modular character in first place.
I was curious if there are some work arounds other than setting up master mesh with cloth sim.
Would it be possible to attach cloth to totally separate skeletal mesh, which is not part of Master pose component hierarchy, and then simply let it interact with the animated meshes ?