At first I import a character It is little small so I scaled up 8 times in UE4 .I add apex cloth to my character and It changes the texture uv of the mesh .
Then I found an answer similar to my problem. I cannot get textures to show on PhysX clothing. - Rendering - Unreal Engine Forums I did everything in there.
But still problem. Then I edit a second character and scaled up it 8 times in Maya and freeze transformations and reimport it to unreal engine 4 . and add apex cloth to it.
and the uv seems correct but at this time upper part of the mesh goes transparent.
The skirt skinned to both hip and spine bones. And the hip bone is the root bone of the skeleton.Does it make it wrong.
How can I fix this. Thank you so much…