# Apex cloth can't apply in UE4.16

**URL:** <https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173>\
**Category:** Character & Animation\
**Tags:** apex-cloth, apex-clothing, unreal-engine, bug-report, UE4, question\
**Created:** [August 2, 2017, 7:18am UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173 "2017-08-02T07:18:20Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![tsuki\_ha](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tsuki\_ha](https://forums.unrealengine.com/u/tsuki_ha)\
**Post date:** [August 2, 2017, 7:18am UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/1 "2017-08-02T07:18:20Z")

</div>

Hi I can’t apply Apex cloth in UE4.16.2and3.  
import .apx is ok. only can’t apply cloth.  
Error : **failed to generate skinning data, found conincident vertices in triangle**  
A=X=-0.059 Y=-0.015 Z=0.812 B=X=-0.053 Y=-0.025 Z=0.817 C=X=-0.057 Y=0.014 Z=0.812

I used the tutorial model wearing green trench coat. I’v not modify it.  
checked skin weight influence under 4.

I could’t find solution. please help me. does anyone have the same problem?  
if you can use Japanese, please answer by it. English is fine too.  
if the sentence have any mistake, I apologize it. thanks.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_8ff5919a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8ff5919a](https://forums.unrealengine.com/u/anonymous_user_8ff5919a)\
**Post date:** [August 11, 2017, 10:50pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/2 "2017-08-11T22:50:25Z")

</div>

I’m actually having the exact same problem in 4.16.3. An answer would be greatly appreciated!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_3f62893a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3f62893a](https://forums.unrealengine.com/u/anonymous_user_3f62893a)\
**Post date:** [August 17, 2017, 9:55pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/3 "2017-08-17T21:55:29Z")

</div>

Having the same problem.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_8ff5919a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8ff5919a](https://forums.unrealengine.com/u/anonymous_user_8ff5919a)\
**Post date:** [August 17, 2017, 10:00pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/4 "2017-08-17T22:00:03Z")

</div>

I think I figured it out, make sure when exporting to FBX that _animation is turned on_, skinning will not export otherwise. Also, make sure you are using and exporting Z-up in Maya, if not the kinematic rag-doll will act weird in unreal.

---

<div class="post-metadata">

**Author:** ![pepson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pepson](https://forums.unrealengine.com/u/pepson)\
**Post date:** [November 13, 2017, 2:13pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/5 "2017-11-13T14:13:37Z")

</div>

Guys I fix it that way -  
Change export units in apex exporting options,  
I was exporting in metric and have the same issue, when i change for centimetric (i have in UE centrimetric units) everything was fine! TRY IT!

---

<div class="post-metadata">

**Author:** ![tsuki\_ha](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tsuki\_ha](https://forums.unrealengine.com/u/tsuki_ha)\
**Post date:** [January 13, 2018, 6:19am UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/6 "2018-01-13T06:19:07Z")

</div>

Thank you for your help. I will try it.

---

<div class="post-metadata">

**Author:** ![tsuki\_ha](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tsuki\_ha](https://forums.unrealengine.com/u/tsuki_ha)\
**Post date:** [January 13, 2018, 6:20am UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/7 "2018-01-13T06:20:18Z")

</div>

I’m sorry for the late response. Thank you for your help.

---

<div class="post-metadata">

**Author:** ![twalk1776](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twalk1776](https://forums.unrealengine.com/u/twalk1776)\
**Post date:** [January 13, 2018, 6:50pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/8 "2018-01-13T18:50:27Z")

</div>

I have this problem too, I haven’t been able to find an answer either. I have tried everything in this thread.

---

<div class="post-metadata">

**Author:** ![EleonoraM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EleonoraM](https://forums.unrealengine.com/u/EleonoraM)\
**Post date:** [April 4, 2018, 5:01pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/9 "2018-04-04T17:01:28Z")

</div>

I have the same problem although in my model one part of it works perfectly with cloth and I’m unable to create clothing data for another one (the same model only different material). Have no idea why. Any further suggestion from someone?  
Edit: Forgot to mention that I didn’t upload any external .apx, only working with Unreal cloth tools.

---

<div class="post-metadata">

**Author:** ![EleonoraM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EleonoraM](https://forums.unrealengine.com/u/EleonoraM)\
**Post date:** [April 4, 2018, 5:37pm UTC](https://forums.unrealengine.com/t/apex-cloth-cant-apply-in-ue4-16/398173/10 "2018-04-04T17:37:31Z")

</div>

Found answer under another, similar question, hope it can help someone:

> **[Unable to apply cloth from imported file](https://forums.unrealengine.com/questions/688091/unable-to-apply-cloth-from-imported-file.html)**
>
> I found the answer. The problem was that one of the places on my mesh had two overlapping triangles, so I just had to go into Blender and “Remove Doubles” on every single submesh. This still didn’t fix the physics problem.
