It’s just weird to me. Gravity works, rotations work. I just can’t get the character to move forward when I set physics active on the capsule. Actor fly’s fine other wise when it’s not selected; However I like game gravity over my own generated gravity. I’m using just a basic move forward script, which I can provide a image for. But any ideas on what might be stopping the character dead in it’s tracks? Again everything works except forward movement.
i’ll answer my own question. Apparently having both physics and collision selected under a character movement input causes issues. I.E they hate each other. Which is stupid but they do.