Anyone know why this happens?

Hi everyone, So I’m working on this project for a class and I can’t figure out why this is happening to my imported meshes. I used Blender for animation and MakeHuman for the Mesh. Can anyone fix this problem? Picture pertains to my issue.

I think it’s something to do with the compatibility from blender to UE4. I get similar issues, not just from Blender to UE4 but also from UE4 to blender. If I export an animation to FBX and open it in blender, some bones will be misplaced and limbs will be facing the wrong way. Not quite sure what’s going on, would like an answer too :slight_smile:

Best of luck.