hi guys, I just wonder what panner node source code looks like, so I try to find it in the engine source code, and unfortunately I didnt find anything in the materialexpression.cpp, all what I can see is the definition in engine:
UMaterialExpressionPanner::UMaterialExpressionPanner(const FObjectInitializer& ObjectInitializer)
// Structure to hold one-time initialization
: NAME_Coordinates(LOCTEXT( “Coordinates”, “Coordinates” ))
static FConstructorStatics ConstructorStatics;
but not something mathmatical how it works. can any one help me on that plz?