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Anyone know how to access the new procedural mesh ultity in 4.13?

Hi all,

In the patch notes it’s says “we added a utility to copy data from a Static Mesh to a Procedural Mesh (‘Allow CPU Access’ flag must be set on the Static Mesh for this to work in cooked builds.)” but I might be being blind but I can’t find it, anyone seen the utility?

If you go to the static mesh in your content library, and open the static mesh in the editor, there is a flag there for ‘allow cpu access’. once you set that to true, recompile your blueprint with the procedural mesh component and you’ll see the data translates ok from that blueprint node.