# Anyone interested in helping develop a sci-fi thriller RPG

**URL:** <https://forums.unrealengine.com/t/anyone-interested-in-helping-develop-a-sci-fi-thriller-rpg/1857302>\
**Category:** Got Skills?  Looking for Talent?\
**Tags:** unreal-engine\
**Created:** [May 15, 2024, 2:20pm UTC](https://forums.unrealengine.com/t/anyone-interested-in-helping-develop-a-sci-fi-thriller-rpg/1857302 "2024-05-15T14:20:39Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [May 22, 2024, 4:39am UTC](https://forums.unrealengine.com/t/anyone-interested-in-helping-develop-a-sci-fi-thriller-rpg/1857302/11 "2024-05-22T04:39:57Z")

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It would be advantageous to your recruitment to post some of this progress. Otherwise it all just reads like a _Yet Another Game Dev Fantasy_. Please consider that like you, many Developers are here to _develop their own games_ ideas. Thus finding others who are interested can be very challenging. Show us, dont tell us.

> **Once I read the word MMORPG, I said to myself uh-oh...**
>
> I’ve had my fair share of game dev fantasies to [produce MMOs](https://forums.unrealengine.com/t/next-gen-mmo-plug-in-for-ue4/213726). I see it as just a matter of Scaling up content and concurrent player, not necessarily any particular genre/mechanics. And that’s where the huge cost in time and money are.
> 
> My plan is to empower the Players with in-game construction tools, Procedural Generation and Peer-to-peer Network hosting features to minimize my own out-of-pocket cost and scale up organically. [These are the systems are started developing in UnrealEngine Firstly](https://www.youtube.com/playlist?list=PLRj_wus6cNtJbJxbKigdKbvZZqecTEk13), not game mechanics.
> 
> These systems are still my priority no matter the game concept. My Philosophy is simple, if you can replicate the spawn, orientate, attach, detach, collision detection, property modify, destroy of a cube, you can repeat the process for any Actor, Entity, Building, etc.
> 
> I personally see games getting smaller not bigger. There are simply too many Games out there to experience and people are starting to realize the value of their time. [I’m cool with playing a game I enjoy for 1 hour to blow off steam and work up a sweat](https://gunraiders.com/).
> 
> But, I refuse to waste hours of my Life in a game other than the game-of-life, UNLESS it can generate my family and I revenue for use in the real world (which are the MMO/Metaverse monetization systems I’m interested in developing).
> 
> I’m personally aiming for Multiplayer Arcade-style Games, Game Modes, and Shared Interactive Experiences that can be enjoyed within 1 to 2 hours, similar to a movie, creepy pastas, news articles, dev logs, etc. With modular design, I plan for these to be intra and extra Episodic releases, but all will use repeatable incremental game mechanics for optional replay.
> 
> Notice I put the term _Multiplayer_ in front. From two concurrent Players to a Gazillion. I have no preset limit. My MMO fantasy is not dead but has morphed into something else.

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