I have been trying to get .sbsar files made in substance designer 6 to import into 4.13.2 but I keep getting this error in the output log.
LogFactory: FactoryCreateFile: SubstanceInstanceFactory with ReimportSubstanceFactory (0 0 E:/Assets/Substance/PBR/UE4_TestMaterial/UE4_TestMaterial.sbsar) Substance: invalid assembly, cannot import file. LogAssetTools:Warning: Failed to import 'E:/Assets/Substance/PBR/UE4_TestMaterial/UE4_TestMaterial.sbsar'. Failed to create asset '/Game/Materials/TestMaterial/UE4_TestMaterial'. Please see Output Log for details.
I’ve even made very very basic substances just to see if maybe I was using a broken node but even solid gray scale materials seem to break the import.
Has anyone else had any luck getting SD6 substances into UE4? If I download some random substances off substance share they seem to load just fine.