# Anyone got any idea why its making me have to crouch twice after implenting blueprint logic to be able to jump even when crouched?

**URL:** <https://forums.unrealengine.com/t/anyone-got-any-idea-why-its-making-me-have-to-crouch-twice-after-implenting-blueprint-logic-to-be-able-to-jump-even-when-crouched/2677116>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [November 21, 2025, 1:23am UTC](https://forums.unrealengine.com/t/anyone-got-any-idea-why-its-making-me-have-to-crouch-twice-after-implenting-blueprint-logic-to-be-able-to-jump-even-when-crouched/2677116 "2025-11-21T01:23:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![szvula](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@szvula](https://forums.unrealengine.com/u/szvula)\
**Post date:** [November 21, 2025, 1:23am UTC](https://forums.unrealengine.com/t/anyone-got-any-idea-why-its-making-me-have-to-crouch-twice-after-implenting-blueprint-logic-to-be-able-to-jump-even-when-crouched/2677116/1 "2025-11-21T01:23:48Z")

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[How do I allow Jump while I am Crouching? - #5 by leofucci](https://forums.unrealengine.com/t/how-do-i-allow-jump-while-i-am-crouching/448646/5) Got it off this person on a forum but the problem is, when im crouching and i jump it works, but when i go to crouch again it only lets me crouch if i press it one time and then the second time it fires finally.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/2/512fd89f2fc87a22751875fd43f6f63e3911c538.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/3/933e7f100dc61d006a20f0cefa58b82b2e96b340.png)

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**Author:** ![szvula](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@szvula](https://forums.unrealengine.com/u/szvula)\
**Post date:** [November 21, 2025, 2:50am UTC](https://forums.unrealengine.com/t/anyone-got-any-idea-why-its-making-me-have-to-crouch-twice-after-implenting-blueprint-logic-to-be-able-to-jump-even-when-crouched/2677116/2 "2025-11-21T02:50:19Z")

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yeah so i tried to do the same thing with my sprint but all i did was add a branch and uncrouch node and the same problem is reoccurring and it seems like it could be a simple fix and i have to do something after the uncrouch like set it back to its normal state or something

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/d/fed59b14c354ca451e9a61876eca2e17e9991369.png)

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<div class="post-metadata">

**Author:** ![szvula](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@szvula](https://forums.unrealengine.com/u/szvula)\
**Post date:** [November 21, 2025, 3:24am UTC](https://forums.unrealengine.com/t/anyone-got-any-idea-why-its-making-me-have-to-crouch-twice-after-implenting-blueprint-logic-to-be-able-to-jump-even-when-crouched/2677116/3 "2025-11-21T03:24:24Z")

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okay well i figured it out, turns out the problem was with my crouch logic, i was just doing some dumb simple toggle bs with the flip flop node. pretty logical too i dont know how i didnt catch it 🧏‍♂️
