Anyone got a lead on making a "Preparing Shaders" screen in a shipped build?

Hey there @KungFuBrad! I couldn’t find up to date resources on the matter myself either. Admittedly I’ve only precached the shaders the old way, so when it comes to the newer asynchronous shader compiler, I’m uncertain of the mechanisms at play. I would look into the FShaderCompilingManager in the source to determine more.

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