Anyone get oculus OVR LipSync plugin working in UE5?

Hey, so I tried the above.
I’m not getting the crashing as much after adding the fix:
SoundWave->LoadingBehavior = ESoundWaveLoadingBehavior::ForceInline;

But I’m still not getting a proper asset. It will create an empty asset with no values. (And by no values, I mean, 0.0000s for the visemes]

Any ideas? I’m starting from 5.0.1 and never worked with this in earlier versions. The demo project opened fine for me in UE5 with a working OVR audio asset. But I couldn’t make any new ones.