Hey
I just jumped ship from Maya LT to Modo indie. First impressions are that I couldn’t be happier with this decision. My installation of Maya LT was riddled with all kinds of bugs, that just wouldn’t really allow me to model anything because I always had to fight with the software.
Now, the thing is, I don’t like Mari indie, and want to texture all of my modo indie models with substance painter (for the beauty of pbr substances), and will be purchasing my subscription for that at the end of the month, when I have more models to actually paint up. No point in paying for something I don’t actually need for a few more weeks, especially if I have questions about whether it will fit the workflow I want to use, which is :
- Create assets (including creating the all important second UV Channel for lightmapping in unreal.
- Import assets to Substance Painter, paint it up the way I like it.
- Import to unreal, build lighting, hit play and admire how awesome everything looks.
Is this something that will work?
L