Hey Guys,
We’re trying to draw a dynamically-changing circle in UE4, that will keep re-drawing itself per-frame (when we need it to) to form a complete circle/ellipse shape. Kind of like the predictive pathing lines in Kerbal Space Program. Currently though we’re struggling to get spline meshes to work at all in UE4 outside of the construction script, which is something we can’t really do.
Has anybody managed to create a spline mesh based on points and tangents you’ve created, and got them to update in realtime? Would love to see some example code if so! THanks!