Any way to tell scene importer to not move all meshes to 0,0,0?

I tried the new scene importer. Pretty cool feature but it moves all my meshes individually to 0,0,0. That, of course, is messing up my whole scene. Is there a way to tell the scene importer to leave my meshes at their original positions?
I tried grouping my meshes in max before exporting to fbx but it doesn’t change anything :frowning:

Also, not a huge deal, but maybe a bug, even if I untick ‘‘import as movable’’, it will import all meshes as movable when it’s supposed to import as static…

Supposed to look like a house…

Is each mesh aligned to the origin point on the grid in Max?

~ Jason

Nope. No matter how I set the origin of my objects in max, it’s messy once imported. When I use the traditional import button it works fine. I drag and drop all my meshes at once in the editor viewport and they all stick to their correct position like in max. It’s really just with the scene importer.

What version of Max are you running?

~ Jason

I use the 2016 version.