I tried the new scene importer. Pretty cool feature but it moves all my meshes individually to 0,0,0. That, of course, is messing up my whole scene. Is there a way to tell the scene importer to leave my meshes at their original positions?
I tried grouping my meshes in max before exporting to fbx but it doesn’t change anything
Also, not a huge deal, but maybe a bug, even if I untick ‘‘import as movable’’, it will import all meshes as movable when it’s supposed to import as static…
Supposed to look like a house…