Im trying to swap out level changing box triggers when the player interacts with other specific triggers. I already have the level changing blueprint working, so now its a matter of making them swap out. Not sure if I need to destroy actors, spawn, etc. It might be a boolean variable but Im very new to blue prints so Im coming up with unsuccessful results. I want to create the illusion of the players choice in the past creates different consequences in the present. I hope the image explains more clearly than Im able to. Any help is very much appreciated! Thank you.