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Any way to stop emissive overriding my vertext painting?

I’m wanting this transparent box to glow like in the second image but it overpowers my vertex paint (done in Unreal) :frowning: Is there any way to keep that gradient I have whilst still maintaining a glow? Perhaps linking the vertext paint into the emissive somehow? So it’s glowing the same colours? Any ideas? I’m stumped!

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Multiply your emissive with the vertex color just like you did with the base color.

Thanks, that did the trick! Very cool.