Any way to stop emissive overriding my vertext painting?

I’m wanting this transparent box to glow like in the second image but it overpowers my vertex paint (done in Unreal) :frowning: Is there any way to keep that gradient I have whilst still maintaining a glow? Perhaps linking the vertext paint into the emissive somehow? So it’s glowing the same colours? Any ideas? I’m stumped!


Multiply your emissive with the vertex color just like you did with the base color.

Thanks, that did the trick! Very cool.