# Any way to remove Hardcoded key bindings from UMG?

**URL:** <https://forums.unrealengine.com/t/any-way-to-remove-hardcoded-key-bindings-from-umg/456816>\
**Category:** UI\
**Tags:** unreal-engine, question, UMG, key-bind\
**Created:** [October 11, 2019, 5:48pm UTC](https://forums.unrealengine.com/t/any-way-to-remove-hardcoded-key-bindings-from-umg/456816 "2019-10-11T17:48:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_a7b565b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a7b565b1](https://forums.unrealengine.com/u/anonymous_user_a7b565b1)\
**Post date:** [October 11, 2019, 5:48pm UTC](https://forums.unrealengine.com/t/any-way-to-remove-hardcoded-key-bindings-from-umg/456816/1 "2019-10-11T17:48:54Z")

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Tab, Cursors & D-pad are hardcoded to UMG widgets that have focus. This solves nothing and only helps to complicate it.
