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Any way to get more precise use out of UMG's timeline? [Vers 4.6]

Hey,

Is there any way I can plug in numbers for key frames? Or perhaps set some kind of snapping tolerance so I can work in consistent increments? Even just a way to zoom in so I can see my what I’m doing would make my life a lot easier. Doing anything but the scrappiest animation is proving pretty challenging right now!

Lastly, we’re using 4.6 currently, are there any improvements that will help us in UMG if we update to 4.7?

Thanks,
~D

Edit: I’ve since worked out you can zoom in to the time line by scrolling the middle mouse button.