# Any way to force Unreal to rebuild Binaries after I recompile?

**URL:** <https://forums.unrealengine.com/t/any-way-to-force-unreal-to-rebuild-binaries-after-i-recompile/474209>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question, hot-reload\
**Created:** [November 9, 2020, 4:26pm UTC](https://forums.unrealengine.com/t/any-way-to-force-unreal-to-rebuild-binaries-after-i-recompile/474209 "2020-11-09T16:26:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![AnotherZach](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AnotherZach](https://forums.unrealengine.com/u/AnotherZach)\
**Post date:** [November 9, 2020, 4:26pm UTC](https://forums.unrealengine.com/t/any-way-to-force-unreal-to-rebuild-binaries-after-i-recompile/474209/1 "2020-11-09T16:26:26Z")

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I’m currently working on a C++ plugin. Hotreload doesn’t behave after I recompile the plugin code. Thus every time I recompile, I have to close the editor, delete the binaries for the plugin, then rebuild. This ensures my changes are passed, but the work flow is disruptive.

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**Author:** ![Heerbann](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/heerbann/32/595151_2.png) [@Heerbann](https://forums.unrealengine.com/u/Heerbann)\
**Post date:** [December 22, 2020, 10:22pm UTC](https://forums.unrealengine.com/t/any-way-to-force-unreal-to-rebuild-binaries-after-i-recompile/474209/2 "2020-12-22T22:22:38Z")

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I second this. a force rebuild button would be great. hot reload ignores changes all the time.
