Any way to animate an object's (boat) position on the new Water body, while retaining buoyancy...this is for sequencer rendering

Bumping because would love to know this myself and the other topics on it also don’t seem to have got any replies. Also have a few texture animations I want to get working alongside buoyancy, but from what i can see Buoyancy just breaks this kind of thing and rules out being used in sequencer; unless somebody here can tell me otherwise? :slight_smile: