Any way to add actor to scene in editor via construction script of other actor?

I’m trying to add functionality to create actors in a scene by way of a construction script “boolean button” within another actor in the scene. I’ve tried spawning actors from class via calling events and functions, with no luck, I’ve also tried spawning static mesh components as well as child actor components with some luck, though they’re immediately destroyed on any reconstruction. To avoid this I tried storing the instances in an array within another blueprint, as well as attaching the instances to a scene component within another blueprint another coordinate, but I cannot get my spawned actors to stay, has anyone else been able to get this to work?