We make mobile AR apps, and right now to have the best possible lighting we build static lighting on our maps with the AR model in it, then we spawn the player at an offset from the AR model to make it look like it stands on the ground. However, instead of having a simple offset between camera and AR model, we want to spawn the AR model on QR codes, or put it on ground planes without sacrificing lighting quality.
Problem is as soon as we want to spawn or move the AR model anywhere it needs to be set to “Movable” instead of “Static”, which lowers lighting quality because lighting can’t be baked.
Do you know of a way keep the static lighting on the AR model even when moving it? Or perhaps another way to maximize lighting quality on movable objects?