I come from Quake1/3 and Doom 3, where animating textures either meant making several frames of animation (as a strip texture) or if it was something basic, using basic material modifiers to rotate/scale/scroll textures (using time and math functions in the form of tables).
Are there any tutorials for UE4 about the subject?
I need to make a reticle that is on the ground, always aligned to the ground plane, and is rotating and scaling down in a loop (it rotates with constant speed, and scales down from largest size to a dot while fading; fading part is optional, depending on how it look in-game). Texture would probably be gray, so that I could set specific color on it based on circumstances. It would be nice to sort of project it on the surfaces (so it doesn’t cut through slopes) in a cheapest way possible (performance wise).
How should I go about it in UE4 ?
Thanks.