I have a c++/Blueprints project developed in version 4.10.4 and trying to upgrade to 4.12.5 but of course it crashes when opening the project.
I tried deleting the “Intermediate” and “Save” and “Binaries” folders and then restart the 4.12.5 version, but it still crashes upon loading.
So… I take a look at the log file and crash dump files, etc.
but there’s like 5 crash/log files (WER339A.tmp.WERInternalMetadata.xml, CrashContext.runtime.xml, Report.wer, Dungeon.log, etc.) and not sure which crash log files I should be focusing on.
I looked at them all (opening “UE4Minidump.dmp” shows only garbled characters - I guess I am supposed to open that in a particular program, right?)
but I cannot see exactly where the issue in any of the crash/log files - the errors shown don’t seem really clear on what is causing the issue (or I simply don’t know what they mean)
Below is the log…
Log file open, 07/26/16 09:03:54
LogInit:Display: Running engine for game: Dungeon
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-555229620) SRandInit(-555229616).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 26.052366
LogInit:Warning: Incompatible or missing module: UE4Editor-Dungeon.dll
Running C:/Program Files/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dungeon Development Win64 -project="C:/Users/bfisher777/Documents/Unreal Projects/Dungeon 4.12/Dungeon.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE @progress push 5%
Parsing headers for DungeonEditor
Running UnrealHeaderTool "C:\Users\bfisher777\Documents\Unreal Projects\Dungeon 4.12\Dungeon.uproject" "C:\Users\bfisher777\Documents\Unreal Projects\Dungeon 4.12\Intermediate\Build\Win64\DungeonEditor\Development\DungeonEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for DungeonEditor in 7.8278238 seconds @progress pop
Performing 9 actions (4 in parallel)
[3/9] Resource ModuleVersionResource.rc.inl
[2/9] Resource PCLaunch.rc
PCH.Dungeon.h.cpp
DungeonBuild.cpp
Dungeon.generated.cpp
Pit.cpp
Wall.cpp
Dungeon.cpp
[9/9] Link UE4Editor-Dungeon.dll
Creating library C:\Users\bfisher777\Documents\Unreal Projects\Dungeon 4.12\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Dungeon.lib and object C:\Users\bfisher777\Documents\Unreal Projects\Dungeon 4.12\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Dungeon.exp
Total build time: 217.12 seconds
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.07.26-16.07.49:172] 0]LogInit: Selected Device Profile: [Windows]
[2016.07.26-16.07.49:172] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.07.26-16.07.49:477] 0]LogInit: Computer: B
[2016.07.26-16.07.49:527] 0]LogInit: User: bfisher777
[2016.07.26-16.07.49:527] 0]LogInit: CPU Page size=65536, Cores=4
[2016.07.26-16.07.49:527] 0]LogInit: High frequency timer resolution =3.507500 MHz
[2016.07.26-16.07.49:824] 0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
[2016.07.26-16.07.49:834] 0]LogMemory: Platform Memory Stats for Windows
[2016.07.26-16.07.49:834] 0]LogMemory: Process Physical Memory: 192.71 MB used, 192.71 MB peak
[2016.07.26-16.07.49:834] 0]LogMemory: Process Virtual Memory: 195.68 MB used, 195.68 MB peak
[2016.07.26-16.07.49:834] 0]LogMemory: Physical Memory: 4450.16 MB used, 12239.20 MB total
[2016.07.26-16.07.49:834] 0]LogMemory: Virtual Memory: 552.70 MB used, 134217728.00 MB total
[2016.07.26-16.07.57:528] 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.07.26-16.08.04:207] 0]LogD3D11RHI: D3D11 adapters:
[2016.07.26-16.08.04:623] 0]LogD3D11RHI: 0. 'NVIDIA GeForce GT 720' (Feature Level 11_0)
[2016.07.26-16.08.04:623] 0]LogD3D11RHI: 967/0/3072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.07.26-16.08.05:006] 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.07.26-16.08.05:006] 0]LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.07.26-16.08.05:007] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.07.26-16.08.05:078] 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.07.26-16.08.05:078] 0]LogD3D11RHI: GPU DeviceId: 0x1286 (for the marketing name, search the web for "GPU Device Id")
[2016.07.26-16.08.05:093] 0]LogWindows: EnumDisplayDevices:
[2016.07.26-16.08.05:093] 0]LogWindows: 0. 'NVIDIA GeForce GT 720' (P:1 D:1)
[2016.07.26-16.08.05:093] 0]LogWindows: 1. 'NVIDIA GeForce GT 720' (P:0 D:0)
[2016.07.26-16.08.05:094] 0]LogWindows: 2. 'NVIDIA GeForce GT 720' (P:0 D:0)
[2016.07.26-16.08.05:094] 0]LogWindows: DebugString: FoundDriverCount:3
[2016.07.26-16.08.05:112] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 720
[2016.07.26-16.08.05:114] 0]LogD3D11RHI: Driver Version: 359.06 (internal:10.18.13.5906, unified:359.06)
[2016.07.26-16.08.05:114] 0]LogD3D11RHI: Driver Date: 11-24-2015
[2016.07.26-16.08.05:114] 0]LogRHI: Texture pool is 677 MB (70% of 967 MB)
[2016.07.26-16.08.05:159] 0]LogD3D11RHI: Async texture creation enabled
[2016.07.26-16.08.06:178] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.07.26-16.08.06:451] 0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/bfisher777/Documents/Unreal Projects/Dungeon 4.12/Intermediate/Shaders/WorkingDirectory/16568/).
[2016.07.26-16.08.06:451] 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/BFISHE~1/AppData/Local/Temp/UnrealShaderWorkingDir/26A38D18472F4E45DF4EA9B4ABDB231F/'.
[2016.07.26-16.08.06:451] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.07.26-16.08.21:391] 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.07.26-16.08.21:408] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.07.26-16.08.21:443] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.07.26-16.08.21:461] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.07.26-16.08.21:476] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.07.26-16.08.21:488] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.07.26-16.08.21:498] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.07.26-16.08.21:507] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.07.26-16.08.21:538] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.07.26-16.08.21:561] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.07.26-16.08.21:568] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.07.26-16.08.21:590] 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.07.26-16.08.21:590] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.07.26-16.08.21:591] 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.07.26-16.08.21:782] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.07.26-16.08.21:812] 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.07.26-16.08.21:826] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.07.26-16.08.21:839] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.07.26-16.08.21:949] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.07.26-16.08.21:949] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.07.26-16.08.23:948] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.07.26-16.08.27:281] 0]LogDerivedDataCache: Loaded boot cache 3.26s 62MB C:/Users/bfisher777/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.07.26-16.08.27:282] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/bfisher777/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
[2016.07.26-16.08.27:282] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bfisher777/Documents/Unreal Projects/Dungeon 4.12/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.07.26-16.08.27:282] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.07.26-16.08.27:282] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bfisher777/Documents/Unreal Projects/Dungeon 4.12/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.07.26-16.08.27:282] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.07.26-16.08.27:377] 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.07.26-16.08.27:395] 0]LogDerivedDataCache: Using Local data cache path C:/Users/bfisher777/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.07.26-16.09.01:883] 0]LogInit: Selected Device Profile: [Windows]
[2016.07.26-16.09.02:069] 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.07.26-16.09.12:896] 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.07.26-16.09.12:896] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.07.26-16.09.12:896] 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.07.26-16.09.21:631] 0]LogAssetRegistry: FAssetRegistry took 0.0252 seconds to start up
[2016.07.26-16.09.21:861] 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.089382 seconds
[2016.07.26-16.09.21:895] 0]LogUObjectArray: 28746 objects as part of root set at end of initial load.
[2016.07.26-16.09.21:895] 0]LogUObjectAllocator: 6069096 out of 0 bytes used by permanent object pool.
[2016.07.26-16.09.21:895] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.07.26-16.10.02:049] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.07.26-16.10.02:049] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.07.26-16.11.49:270] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.07.26-16.11.50:704] 0]LogMaterial: Missing cached shader map for material 01_-_Default, compiling.
[2016.07.26-16.11.54:191] 0]LogMaterial: Missing cached shader map for material rockwalll2048v2_Mat, compiling.
[2016.07.26-16.11.56:280] 0]LogMaterial: Missing cached shader map for material M_Ground_Moss2, compiling.
[2016.07.26-16.11.56:597] 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.07.26-16.12.25:089] 0]LogWindows:Error: === Critical error: ===
Assertion failed: Object [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 7968]
[2016.07.26-16.12.25:986] 0]LogExit: Executing StaticShutdownAfterError
[2016.07.26-16.12.29:027] 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.07.26-16.12.29:083] 0]Log file closed, 07/26/16 09:12:29
I thought about starting a new project in 4.12.5 and then somehow “migrating” my old 4.10.4 version files over… but its a big project so there’s many c++ and blueprint files… is that a good solution or is there an easier way?
Any suggestions or tips on how to upgrade a project that won’t open in editor? Thanks.