I´ve been working on a prototype for a survival horror game in which you drive a wheelchair whilst fending off monsters. I have a system in place to freeze the enemy so that you then can crash into them and hopefully breaking them into pieces a la terminator 2. Only problem now is I don´t know how to make the shattering work.
My thinking was to make a destructible mesh of the skeletal mesh and somehow exchange the skeletal mesh upon impact, but I can’t find a way to do that. I tried to remove the skeletal one on overlap and add the new static mesh as a component, but the mesh never appeared.
So here is hilarious clip of what happens when a audio guy tries to make a game
If anyone out there has any ideas on how to do this I am very happy to hear them.